鬼泣5右摇杆错乱,360手柄模拟出错解决方法

这个游戏本身可以支持手柄,但是我用的是PS2的手柄,会有右摇杆方向错乱的情况。用了手柄模拟器又会出错(应该是模拟程序没找对)
所以找了下游戏的配置文件,直接改参数让右摇杆恢复正常。

文件位置:DmC Devil May Cry\DevilGame\Config\DefaultInput.ini
参数:;;== Xbox controller to Player command mapping
;Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Invert=1.0 Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookup Invert=1.0 Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftX", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_LeftY", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_RightY", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_RightX", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")
原来是:;;== Xbox controller to Player command mapping
;Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Invert=1.0 Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookup Invert=1.0 Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftX", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_LeftY", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_RightX", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_RightY", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")

dawei

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